How to Play
You are a detective in an intelligence service. It has recently been discovered that there is a spy within your department. The entire department has gathered, and by asking each other questions, they try to identify the spy.
01 Requirements
- 3 to 12 players
- All players must be in the same room
02 Objectives
Spy
Guess the game's word by inferring from others' questions and answers.
Civilians
Identify and eliminate the spy (or spies) through voting.
03 Game Flow
Each round lasts 3-12 minutes. Shorter for smaller groups, longer for larger groups.
Everyone sees the same word except the spy. The spy does not know the word.
One player asks another a question (e.g., "Green or red?"). The person answers and then asks someone else. You cannot ask back the person who just asked you.
04 Accusing the Spy
At any point, a player can initiate a vote to eliminate someone suspected of being the spy.
The vote passes if the number of YES votes equals the number of civilians.
Each player can only initiate one accusation per game - use it wisely!
If the eliminated player was the last spy, civilians win. If they were a civilian, spies win.
05 Spy Guessing the Word
A spy can reveal themselves at any time and guess the word.
If correct, the spy team wins! If incorrect, the spy is eliminated.
06 Game Ends When
- A civilian or the last spy is eliminated through voting
- A spy reveals and guesses the word
- Time runs out
07 Scoring
Spy Team Wins
- 2 points per spy if no one is eliminated
- 4 points per spy if a civilian is eliminated
- 4 points per spy if the word is correctly guessed
Civilians Win
- 1 point per civilian
- +2 bonus for the civilian who initiated the successful vote
08 Multiple Rounds
Play as many rounds as you like. Scores accumulate across rounds. The player with the highest total score at the end is the overall winner!